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CalcMonkey › Kids math games › Carrying & borrowing

Free carrying and borrowing (regrouping) games

Column Climb above walks through adding and subtracting one column at a time, with carrying and borrowing (also called regrouping). Pick 2nd grade for 2-digit numbers, 3rd for 3-digit, 4th for 4-digit and 5th grade for decimals. If borrowing doesn’t make sense yet, Tens Treehouse shows the idea with bananas.

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What kids practice

  • Lining up numbers by place value
  • Carrying: when a column adds up to 10 or more, move the ten to the next column
  • Borrowing: when the top digit is too small, trade one from the next column
  • Lining up decimal points to add and subtract decimals (5th grade)

Try one together: 52 − 27 with borrowing

  1. Ones: 2 is smaller than 7, so borrow a ten.
  2. The 5 tens become 4 tens, and the 2 ones become 12 ones.
  3. Ones: 12 − 7 = 5. Tens: 4 − 2 = 2.
  4. So 52 − 27 = 25. Check: 25 + 27 = 52 ✓

Tips for parents and teachers

Matching school standards

These games line up with these Common Core State Standards for Mathematics:

Questions parents ask

What is regrouping in math?

Regrouping is the newer name for carrying and borrowing: trading 10 ones for 1 ten (or 1 ten for 10 ones) so you can add or subtract column by column.

What grade learns regrouping?

It usually starts in 2nd grade with 2-digit numbers, grows to 3-digit numbers in 3rd grade, and becomes the standard method for multi-digit numbers in 4th grade.

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